#pragma once

extern DWORD EnterGame();
extern VOID GameLeave();
extern VOID __fastcall GameInput(CHAR* szCmd);
extern VOID __fastcall GameSetUnitLifeAfterHit(Unit* pUnit, DWORD dwLife);
extern VOID __fastcall GameSetPlayerResource(Player* pPlayer, DWORD dwAddValue, DWORD dwStatValue);
extern VOID __fastcall GameCreateUnit(Unit* pUnit);
extern VOID __fastcall GameSetUnitClassId(Unit* pUnit, DWORD dwNewClassId);